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    <title>Myth II: Soulblighter</title>
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        <h2>Myth II: Soulblighter</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Myth II: Soulblighter</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1998
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>Windows
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                            <th scope="row">RELEASED_IN</th>
                            <td>Germany, Italy, Spain, United Kingdom, United States (1998)
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                            <th scope="row">GENRE</th>
                            <td>Action,Strategy
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                            <th scope="row">PUBLISHER</th>
                            <td>Bungie Software Products Corporation
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>Bungie Software Products Corporation
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Bungie Software Products Corporation
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        投票得分：91
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            <h3>Description of Myth II: Soulblighter</h3>
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            <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Review</a><p>There are a few games, which, once released, become instant classics. They redefine their genre. They are groundbreaking and offer the gamer something they had never seen before. On the way to legendhood, they also become entrenched in the minds of gamers. Woe be to any developer or publisher who publishes a sequel that does not conform to the expectations and anticipations of the game's fans. Such is the case with <strong><em>Myth</em></strong>. An instant classic that won almost every award it was eligible for. In my review of the game last year I mentioned how the hype was almost palatable, yet <em>Bungie</em> delivered and <strong><em>Myth</em></strong> was "one of the few instances in recent memory where reality has matched and exceeded the hype". "So, <strong><em>Bungie </em></strong>, you've just created the Game of the Year for many gamers. What do you do for an encore?" Obviously, you give the gamer more of what they want, which is precisely what they did with <strong><em>Myth 2: Soulblighter</em></strong>. The "sequel", though, plays and feels like an add-on and not a full-fledged game. However, all the additions and improvements (especially the two editors that ship with the game) make <strong><em>Myth 2</em></strong> one of the best damn value products around for gamers, not only for the uninitiated who have never experienced the joy of a dwarven mortar barrage, but also for owners of the first game who clamored for more of the same. But don't call it a sequel. Its an add-on, but a damn good one.</p>

<h4>Carnage is cool</h4>

<p> <strong><em>Myth 2</em></strong>, for those not aware, is a real-time strategy (rts) game that does not involve building bases or gathering resources. It is a pure tactical combat game. You are in command of a set number of troops and asked to complete a task, which could involve investigating a village where rumors of ghouls abound, escort duty or even assassinating a corrupt official. Part of the charm of the game is that the cavalry is not coming to rescue your ass. The units you start with are all that you get. This forces you to think conservatively, especially given the fact that units can carry-over to the next mission. That cannon fodder you sacrifice today could be a make-or-break veteran tomorrow. What makes the game even more playable is that it is all presented in glorious 3d (along with a user-controlled camera) with a great, dynamic weather/environmental model (snow covers tracks, rain snuffs out fire) and graphics which are (go ahead, pick any cliché) stunning, awesome, breath-taking, phenomenal, superb (<em>... you didn't mention drooling or jaw-dropping, shame on you - Ed.</em>).</p>

<p>Technically, there are a number of changes/upgrades from the original. <strong><em>Myth 2</em></strong> is now totally mouse-playable with the addition of a control bar at the bottom of the screen (which allows you to order formations and give specific orders to units) and the ability of the mouse to act as a camera angle determinant. For those who hate using the mouse for anything other than clicking on your units, you can still program the keyboard with one of the easiest, most user-friendly configuration programs around. Gesture-clicking (the direction ordering of your units) has been made <em>much</em> simpler, either by using the mouse or using the arrow keys on the keyboard. The speed settings have been expanded so you can play the game from 1/16 speed all the way up to 16x, and, within each mission, level objectives are much clearer to identify via a pop-up box (which also supplies tips). In the preferences screen, <em>Bungie</em> finally implemented the no-blood option, so little kids and registered Democrats can play the game without squirming in their seats due to the intense gore of the game.</p>

<p>Graphically, each unit has twice as many frames of animation so everything looks a little more realistic, or as realistic as it can be given that this is a fantasy game. The terrain has a four-times mesh from the original, resulting in greater detail and pathfinding, and the background is much more interactive - that chicken looking at you? Blow the damn thing up! The friendly fire issue from <strong><em>Myth</em></strong> (which really wasn't much of an issue, more like a grumble) has been looked at, and units can easily pass each other in formation and are less likely to engage in friendly fire. One of the great parts of the game is that your units actually move to try to avoid friendly fire. There are also some great <em>bungie.net</em> multiplayer (m/p) improvements, but I'll get to those in a second. You can also now access unit taunts; a dwarf snicker here, a warrior cheer there. In terms of new units, well, there aren't a lot. Archers get a fire arrow and one of the new units, the Warlock, gets a fireball. But generally speaking, in terms of new units, <em>Bungie</em> cheaped out.</p>

<p>Where they didn't cheap out was on including, but not supporting, the unit and map editors (<em>Fear</em> and <em>Loathing</em> respectively). One of the biggest problems from the original was the lack of a mission editor or random scenario generator. Once you played the solo missions, that was it, unless you logged onto <em>bungie.net</em>. While <em>Fear</em> and<em> Loathing</em> are about as user-friendly as tits on a bull, thankfully there are those within the World Wide Web who live to make maps for the rest of us. One such great location for maps is <a href="https://web.archive.org/web/20030729225922/http://tbk.thetales.com/"><em>The Baron's Keep</em></a>. Since the majority of <strong><em>Myth 2</em></strong> 's audience will never venture into the carnage that is <em>bungie.net</em>, hopefully <em>Bungie </em>will arrange to have some of the best user-created maps put onto the game discs of the major game mags.</p>

<p>Too often in rts games the story becomes lost in the technology of the title. Most developers sacrifice story and plot for shiny chrome. Not <em>Bungie</em>. The strength of <strong><em>Myth 2</em></strong> is the fact that each mission in the solo product - there are 25 in total - builds and expands the rich, intense plotline. The missions are explained with an excellent narration. I assume that Geoffrey Charlton-Perrin, the voice from <strong><em>Myth</em></strong> is back as the speech sounds the same, though no credit is given. The voice, as in the original, adds the right mix of desperation, gloom and misplaced optimism. The missions themselves build in difficulty, which is a welcome change from the abruptness of <strong><em>Myth</em></strong>. Too bad there are only 25 of them and you can't play a campaign from the dark side (which was a problem in the original as well). The twenty-five missions, while immersive and complete and a hell of a good time, are just not enough. They are a tease to where the true fun of the game lies - in multiplayer.</p>

<h4>Phenomenal m/p gaming</h4>

<p>Quite simply, m/p <strong><em>Myth 2</em></strong> is a blast. I still grin and giggle like a teenager getting his first piece of tail whenever I play the game online. The carnage is just so damn cool. <em>Bungie</em> incorporated all the gamer wish and whine lists into their remake of <em>bungie.net</em>, the free online game server. Gamers now get a buddy tab (to find your friends easier) and an order tab (to find those within your clan/order). You can also search for specific game parameters within all the game rooms (not just the one you are in), making it easier to get in that King of the Hill on the Badlands map fixation. There are 13 types of m/p games, ranging from the full-fledged, carnage-orgy, giggle-inducing King of the Hill to the sublime and devious Scavenger Hunt. While there are not as many gamers online as, say, <strong><em>Age of Empires</em></strong>, there are enough to get in a ranked or unranked game (personally, I only play unranked games now. Not that I suck or anything, its just that ranked players are more concerned about their rank than having fun, imo). In order to prevent jumpstarting and other hosting problems, all players now have a ready tab that they must hit, acknowledging their acceptance of the game parameters. You can also use plug-ins, which are specific user-created game modifications (such as making deer fart and explode when attacked. Ok. They don't fart. Maybe that's just me from laughing so damn hard when I see a deer die. Must be all those hunting games I am forced to review).</p>

<p>A great tutorial, a sparse yet adequate manual (just like the original), an improved combat engine - this would seem to be an ideal upgrade. Well, then why do I feel that its an add-on and not a full sequel? Part of the problem is that there is nothing evolutionary or revolutionary involved here. First off, I don't think its possible to give gamers a sequel in only a year. It may fly over in the sports camp, but it doesn't fly here. Sequels are only sequels if they bring something substantial to the table. The only truly substantial addition to the table is<em> Fear </em>and <em>Loathing</em>, but since about 80% of Mythsters won't be using it any time soon, its not that consequential (though I will play every map that is available to me on the web). The tacked-on animation cut-scenes seem, well, tacked on. Like in the original, they are useless and add nothing. Either increase their length tenfold or get rid of them. There is also no implementation of fatigue and injury factors. A unit with almost zero health should not run and fight like he had full health. Hopefully this can be addressed sometime in the near future. Still, <em>Bungie</em> did the most important thing in releasing a "sequel". They didn't screw it up.</p>

<p>They also did a good thing with recalling the game due to their uninstall bug (wouldn't have affected me at all because I'll uninstall the game sometime in the next millennium). Other developers/publishers would have just kept the box on the shelf and offered a patch online. That is great for those <strong><em>Myth 2</em></strong> owners who have web access (again, about 40% of the market), but for the rest of the gamers, they would have been screwed. Good for<em> Bungie</em> for pulling the product.</p>

<h4>Bungie did good</h4>

<p> <strong><em>Myth 2: Soulblighter</em></strong>, while feeling and playing more like an add-on than a true sequel, is still a hell of a good deal for <strong><em>Myth</em></strong> fans. A fair chunk of technical changes, a few more units, an improved <em>bungie.net</em>, 25 more missions and the release of<em> Fear</em> and <em>Loathing</em>, the unit and map editors, all make the "sequel" to one of the best damn strategy games of the 90's a deserving recipient of the <em>GDR Highly Recommended Award</em>. It may be an add-on, and a pricey one at that, but it delivers the goods. <em>Bungie</em> did right for <strong><em>Myth</em></strong> fans. They gave them what they wanted and then they gave them the keys to the shop in releasing the editors. If you never played <strong><em>Myth</em></strong>, then this game will blow you away. Stunning graphics, excellent carnage and a great tactical fantasy environment. If you already own <strong><em>Myth</em></strong> and love the carnage, then the extra levels, units and all those user-created maps and unit improvements (archers that shoot flaming monkey butts instead of arrows, for example) are a god-send.</p>

<p><span class="revhotud">Review By <span class="authid">GamesDomain</span></span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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